                                                              WWII: A Midnight Clear V2.1
                                                                 by Dozer

                                                                            Insipired by the  
                                              William Whitmore novel of the same  
                                               title. Set in the Ardenne forrest near  
                                               the border of France and Germany.  
                                                Christmas Eve 1944. An American  
                                              intelligence recon unit is sent out to set 
                                                up post in a nearby chateau. They  
                                              thought they were alone. They couldnt 
                                               have been more wrong. On the other 
                                              side of the tree and snow covered hill is 
                                               a German patrol. Both the American 
                                               boys and the German unit consisting 
                                              of old men and teenage boys are full of 
                                              fear. Neither side wants to visit Death 
                                               on Cristmas Eve. So a truce is called 
                                               for the night. A midnight clear. But 
                                              the day after there is still the matter of 
                                                following orders. The chateau is a 
                                              valuable strategic post wanted by both 
                                                    the American and German 
                                              commanders. After a night of peace in 
                                                this bloody war, the fighting starts 
                                               again. And once again the price of a 
                                               commanding officer holding a map 
                                               point to only decide it wasnt needed 
                                              after all, is paid for with the blood of 
                                                innocent men who only wanted to 
                                              survive long enough to make it home  
                                                         to their families. 

This map requires the WWI units plug created by Craig Goodman (aka Santa's Head) to be enabled in order to work.

meshes:
WWII: A Midnight Clear (sT2): This mesh was designed to play CTF but also includes BOP, LMOTH, KOTH, STB, Terries, and Body Count. Unit trading makes it possible to have up to 35 soldiers or 3 tanks and 1 soldier.
WWII: A Midnight Clear (s2): 20 soldiers or 16 soldiers and 1 feild cannon, or 2 feild cannons and 12 soldiers. Same as Santa's Recon.
WWII: A Midnight Clear (patrol): Supports LMOTH, KOTH, STB, Terries, and Body Count. 4 soldier units on Legendary and 3 soldiers on heroic and lower. Flak jackets available on legendary
WWII: A Midnight Clear (scout): Supports LMOTH, KOTH, STB, Terries, Hunting, and Body Count. 1 soldier unit. Flak jackets available on legendary.

A very special thanks goes to all the members of Omega Squadron for being so damn supportive and encouraging. Thanks to Cunbelin and Mara Jade for their helpful advice on the message boards. Thanks to Kamikaze, Kashman and Fear for helping me get off the special ed bus. And lastly, big thanks to Craig Goodman for saving the myth community by bringing back alot of mythers and inspiring others to dream of what Myth can be. 

Copyright 1998 in whole or in part Bungie Software Products Corporation, created with 
Bungie's Fear and Loathing by Dozer of Omega Squadron.
http://sammal.home.mindspring.com

Soldier units copyright Craig Goodman aka. Santa's Head #CP#Z.

Please report any bugs to Dozer at sammal@mindspring.com.